Cloud Entertainment Inc.
Gameplay Engineer — Fishing Simulator
Gameplay features for Live Service / Live Ops metaverse titles with 500M+ plays and thousands of concurrent players on Roblox.
Roblox gameplay engineer— Luau, Roblox Studio, live operations, and multiplayer systems for high-concurrency titles. Ships production gameplay and internal products in TypeScript / React / Next.js; PostgreSQL and MongoDB where data matters.
Work spans the full gameplay lifecycle—from prototypes and systems design through live seasons—owning features alongside partners, design, and internal stakeholders under real player load.
I bias toward architecture that survives production, performance players actually feel, and workflows that keep live-service teams shipping without needless friction.
Gameplay Engineer — Fishing Simulator
Gameplay features for Live Service / Live Ops metaverse titles with 500M+ plays and thousands of concurrent players on Roblox.
Software Engineer — AI
Full-stack engineer building centralized applications for third-party integrations; AI models and RESTful APIs integrated with internal tooling.
Product Manager, ERP
Engineer, software architect, and product manager for proprietary ERP software. Hired and led a team of four remote engineers.
General Manager
Managed personnel, risk, planning, budgeting, and sales; decision-maker for enterprise facility operations.
Sales Executive
Outbound enterprise wholesale and customer relations, inventory control, contract negotiation, and after-sales service. Opened and closed $3M+ in sales, contributing to $12.8M in sales.
Customer Success Associate
Partnered with customer success, QA, and product teams to improve user experience.
Project Coordinator, Operational Excellence
Cross-functional projects with executive leadership, field ops, marketing, product/engineering, DevOps, and BI — M&A and product initiatives; managed remote teams of 300+ and local teams of 10+.
A&A Sales / Special Projects Team Member
Coordinated with backroom and floor operations for smooth A&A end-to-end operations at the corporate flagship store.
Additional experience — further OceanTech roles (product, operations, sales); Sezzle, Inc.; ASAP / Bite Squad; Target Corporation. Full work history available upon request or at https://starvsk.dev
The Games on Roblox — 2024
Engineer on Fishing Simulator for Roblox’s “The Games” event.
2024
30+ live updates
Shipped frequent updates for games with thousands of concurrent users.
2023
$3M+ IT sales
Opened and closed $3M+ in IT hardware sales in the ITAD industry.
2022
300+ remote team
Managed remote teams of 300+ and cross-functional groups.
2021
“Star puts his heart into everything that he does. He brings his team along with him and gets the job done. It is a true pleasure to work with him.”
Carrie Y.
Former VP, Operational Excellence @ Waitr Holdings
“Star is a straightforward and earnest Project Manager who absorbs new information at an alarming rate. The combination of Star's personality and leadership skills result in meetings where participants can speak comfortably while staying focused on answering questions and making decisions.”
Brady D.
Senior Product Manager, Amazon Web Services
“Star is one of the most ambitious and innovative individuals I know. To have reported to him directly was beneficial as he genuinely took the time to listen and assist insightfully. To say that Star is an asset would be an understatement as his value to any company, given the time and patience to learn, would mean greater productivity.”
Mitchell Y.
Software Engineer, Hennepin County of MN
References available upon request
Professional references from managers and collaborators can be provided. Email me and I'll connect you.
References available upon request from managers and collaborators — star@starvsk.dev.
Open to Roblox gameplay engineering, live ops, and full-stack product work. Based in Minneapolis, MN (CST).
toolchain
Solo programmer on a Roblox sports title with DuckXander — a top UGC creator with 20M+ sales. He shipped in-experience assets except UI; I owned all gameplay programming, including custom server-authoritative physics with snapshot-driven simulation for tick-precise replays. Interface design, layout, and end-to-end UI with React.
Multiplayer wall-shooting sim. I shipped roadmap- and sprint-scoped features and UI, plus live balance and progression tuning (Luau, Roblox Studio).
Built end to end with Umamidayo—two programmers sharing engineering and in-experience asset work. Medieval civilization survival: directional combat, dynamic NPCs, live-service systems, and React UI on Luau / Roblox Studio.
Live-service cat-themed sim. I delivered roadmap- and sprint-scoped features and React-based UI (Luau, Roblox Studio), plus incremental progression hooks and live-ops integrations.
500M+ play live-service Roblox title. Owned features across the full lifecycle—conception, development, and production shipping—including player-facing UI in React / ReactRedux (React-aligned components and state) plus TypeScript, MongoDB, and Luau.
7M+ play multiplayer survival. Contributions: gameplay framework improvements, software architecture upgrades, feature prototyping for world-building and survival systems, and React-based UI work.
Web product
Visit the site
Evolved from PBR-Gen — see Original DevForum launch (PBR-Gen).
Solo launch · SaaS · API · BlenderSolo-launched PBR texture SaaS—free tier to production REST API and Blender plugin. End-to-end TypeScript, Next.js, and WebGL workflows for studios and 3D artists.
Web product
DevForum · deploy guide
Lightweight Roblox HTTP proxy—efficient API access and rate limiting for tools and pipelines; deploy serverless (TypeScript, Next.js).
Web product
DevForum · open source
Forward webhooks to Discord with a simple UI—handy for Roblox game logging, monitoring, and ops alerts (TypeScript, Next.js).
Web product
Visit the site
Solo-launched CS2 multi 1v1 arena: Linux-backed services, Next.js web app, PostgreSQL (Neon) with RESTful API for leaderboards, ELO, and live stats—plus C# game server integrations.