Skip to content

StarVSK

Roblox gameplay engineer — live-service systems for native studios and teams ramping onto the platform.

Shipped at scale.

Case studies with live previews—frameworks, live-service systems, and studio tooling. Experience with Roblox, Cloud Entertainment, Valve, TSM, Summit1G.

012025—2026

JARF

ReactLua tooling, ECS & custom physics — ARPG, survivors, find-the & physics-match titles

Luau · JARF · Blink IDL · ECS

JARF · Dev ConsoleDebug tab
Debug ConsoleDeveloper
FPS 58.1
MEM 812.4 MB
NET 28.4 KB/s
RIG 112/200
ConsoleSessionDebug

[trace] [framework] ClientRuntime.started

[debug] [megaswarm] MegaSwarm client loaded

[info] [store] Zustate dispatch SET_PHASE playing

[warn] [network] Replication lag spike: 142ms

[info] [perf] PerfMonitor enabled (Studio)

Framework EngineeringView project →
042023—2026

Studio Tooling

Asset pipelines, live-ops backends & economy admin

Next.js · TypeScript · Open Cloud API · PostgreSQL

Studio Vault0/3
Studio Vault
GRP

Upload queue

0/3 complete · 3 queued

Start upload
Batch progress0%
QueuedImageicon_inventory.png

UI_IconInventory

QueuedAudioclick_soft.ogg

SFX_ClickSoft

QueuedMeshhero_body.mesh

Char_HeroMesh

Tooling & InfrastructureView project →

How systems ship

Convictions that shape how systems ship under real concurrency.

01

Build for the spike, not the demo. Replication budgets and rollback paths come before feature polish.

02

Reuse the stack. Shared networking, UI, and ECS patterns compound velocity across genres.

03

Server authority is non-negotiable. When validation lags prediction, exploits ship as features.

04

Ops tooling is part of gameplay. Signed APIs and consoles decide how fast you patch production.

Reach across titles

10 experiences aggregated in real time from the Roblox games API.

Method over ceremony

Luau combat, progression, physics, and encounter systems—shipped on live titles

Luau, ECS, BehaviorTrees, Custom Physics, Live Ops

Axioms

  • Profile replication before polish — systems degrade gracefully when CCU jumps.
  • Shared framework patterns compound — each sprint starts with networking and UI solved.
  • Instrument loops, ship fixes before the exploit meta settles.

Let's ship
your next title.

Contract sprints or longer engagements for Roblox-native and off-platform studios. Based in Greater Northern MN · CST, remote worldwide.

Compose email →

Opens your mail client — no form submission on this site.

Greater Northern MN · CST · Remote contracts welcome

Direct paths

View résumé →

Print-ready layout — use your browser's print dialog for a PDF copy.

© 2026 StarVSK
Engineered with intention